![]() |
© 2010 MeoplesMagazine |
Last Wednesday, my classmates and I had to create a board game in groups of two within one hour.
At the start of my assignment, my partner was already wondering on what we should do the assignment. Fortunately, I already had a premise in mind. Our players would be survivors of an undead apocalypse. Our players would start in the countryside, and their objective would be to reach the safeguarded capital city. On their way to reach the city, players would travel through four zones: The Cemetery, The Séance Manor, The Vampire Lair, and The Bandit Suburbs. Each zone had its own type of enemies: zombies, ghosts, vampires, and bandits, respectively.
Players would roll a die and move through spaces on a linear path through the zones. Most spaces would require the player to fight an enemy by rolling a high die number. Besides the regular fight spaces, some spaces would require the player to fight a powerful boss monster. Other spaces would give the player a weapon that automatically defeats certain enemies, such as a shovel killing zombies, a stake killing vampires, and a rifle killing bandits. There were other spaces as well, some of them being a tongue-in-cheek reference to works of fiction, such as a ghost vacuum cleaner a la Ghostbusters, or having to amputate a possessed arm a la Evil Dead.
While designing the game within the one hour of class time, my partner and I had fun. Even though one hour may not seem like a lot of time to create an entire game, I was able to express my creative thoughts and implement them. Overall, I was satisfied with this assignment.