Several weeks ago, our class had a game lab, where we students grouped into pairs and played six computer games from a list that the professor gave us. Each game was a free, short game made by an independent developer. I was familiar with some of the games, having played those games years ago, but there were other games that were new to me.
Oíche Mhaith:
I found the first game that we played to also be the most unusual game.
Oíche Mhaith is a two-dimensional top-down adventure game, in a style similar to many older Nintendo games like
The Legend of Zelda. I played as a girl named “Eimear”. The game starts with Eimear having just arrived home and meeting her mother. Eimear’s mother scolds Eimear for arriving late and tells Eimear, “It’s not good for me to have … you as a daughter.” In the house, Eimear’s mother gives Eimear a series of chores. Each time Eimear and her mother talk, the mother complains and even insults her daughter at times, and shows no appreciation when Eimear does her chores.
The game tells a story of a dysfunctional, abusive family. In addition to Eimear’s brash mother, Eimear also encounters her father, who is self-absorbed in watching adult entertainment and yells at Eimear for interrupting him. Even Eimear becomes upset later on and shouts profanity at her doll.
Overall, I felt that the game did a fairly good job of having me sympathize with Eimear. Each time I had Eimear talk to her mother, I wanted Eimear to defend herself and talk back.
QWOP:
After playing the admittedly-dark
Oíche Mhaith,
QWOP was a light-hearted, humorous change of pace, as were most of the other games that we played. In
QWOP, my partner and I played as a runner named “Qwop”, practising for the Olympic Games. To control Qwop, we had to use the Q, W, O, and P keys to move a certain part of the runner’s legs. The game is notorious for its intentionally-awkward controls. Most of the time, players will accidentally cause Qwop to fall, cracking Qwop’s skeleton in the process. There is a trick to make the game slightly easier, and it is to alternate holding the W and O keys and the Q and P keys at the same time. Even with the trick, reaching the end of the course is difficult without a lot of practice.
While I have seen videos online of other people beating the game, I have never beaten
QWOP myself, and neither has my partner. Even still,
QWOP can be addicting, and I play it once in a while to see if I can improve.
You Have to Burn the Rope:
In addition to
QWOP, I had also previously played
You Have to Burn the Rope. In this game, players start in a tunnel that has directions that explicitly lays out the premise of the game and how to beat it. The directions tell players that there is a boss at the end of the tunnel and that the only way to defeat the boss is to burn the rope that is holding a chandelier from the ceiling. Surely enough, there is a boss at the end of the tunnel, and the boss dies when the player drops the chandelier on it. There is no other way to kill the boss, and the player cannot die.
The game is most likely making fun of video games that hold players’ hands and tell the players what to do, seldom allowing the player to explore or to find a solution on his or her own. The game also ends with a credits song that can potentially last longer than the game itself.
Jurassic Heart:
This is another game with which I was familiar. While this was the first time that I played
Jurassic Heart, I had watched popular YouTube broadcasters play it before.
Jurassic Heart is a parody of dating simulators, a video game genre popular in Japan, but poorly known elsewhere. In dating sims, players read a series of dialogue boxes of characters talking, usually with a static 2-D image in the background. Most of the player’s interaction is pressing a button to continue onto the next dialogue box. Occasionally, the player can choose what the main character says, but otherwise, the player’s interactivity is much more limited than in most games.
The premise of these games does not really appeal to me, and I can understand why this genre is not popular anywhere outside of Japan. These games feel like illustrated novels or
Choose-Your-Own-Adventure-style game books, not like video games, and the fact that these games hardly take advantage of their medium just bores me.
Fortunately,
Jurassic Heart is a parody of the genre, and it avoids overstaying its welcome by being much shorter than its serious counterparts. In
Jurassic Heart, I played as a girl who goes on a date with a dinosaur named “Taira”. The girl and Taira go out to buy Taira a ukulele and spend the rest of the afternoon talking about their memories about school. The main joke of the game is that the dinosaur Taira is treated as being normal in a human society. The dialogue between the girl and Taira can be cute at times, but otherwise, there is not much else to the game.
This is the Only Level:
This is the Only Level was a game that I had not played previously.
This is the Only Level is a 2-D platform game where players play as an elephant and must jump onto a button to open the exit of the … stage. The game differentiates between the words “level” and “stage”. The game says that there is only one level as in the game physically takes place in one room. After the player reaches the exit of the room, the player proceeds to the next stage, but each stage is the same room, or level, with different game mechanics. The first stage behaves like a normal platform game, but the second stage reverses the player’s left and right movement. The third stage puts the controls back to normal, but now the button closes the exit instead of opening it, and so on.
While this game was simple, it was interesting to see what game mechanic the next stage would change.
I Wanna be the Guy:
Our last game is an old favourite of mine.
I Wanna be the Guy is a parody of difficult platformers, even more so than
This is the Only Level. In
I Wanna be the Guy, I assumed the role of The Kid, who goes around the game world, defeats the various bosses, and goes to the lair of The Guy so that The Kid can kill The Guy so that he can become the new Guy. The game’s story is just an excuse to challenge the player with some of the most unfair platform levels in video game history.
The beginning of the game is a great example of this. The player starts in room with a series of floors going down to the next screen. Each time that the player tries to go to the next floor down, a spike wall immediately closes in, killing an unexpecting player. Even if the player does get past all of the spike wall traps and reaches the screen below, the new screen turns out to be an apparent dead end, with the player falling to the spiked floor as soon as he or she enters the area.
The player instead has to jump up through an opening in the ceiling at the start of the game, making the player’s progress past the spiked traps for naught. Even when the player reaches the screen above, the player still has to avoid giant cherries that fall from trees. Some of the cherries even fall upwards just to trip up the player, and the unfair traps just continue.
While neither my partner nor I have ever beaten
I Wanna be the Guy, the game is really fun. While the traps come from nowhere and are technically unfair, the traps are presented in a humorous enough manner to be more funny than frustrating.